![]() A restrained creature repeats the saving throw at the end of its turn, ending the restrained condition on a success. Creatures that fail the saving throw are also restrained by icy wisps of shadow. Any creature within the rift takes 72 (16d8) cold damage, or half damage with a successful DC 23 Constitution saving throw. The Queen of Night and Magic creates a shadowy rift in a 20-foot sphere. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) cold damage. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. The Queen of Night and Magic makes three attacks with her rapier or with star strike. 7th level (1 slot): plane shift, prismatic spray.5th level (3 slots): cone of cold, teleportation circle.4th level (3 slots): confusion, greater invisibility.2nd level (3 slots): darkness, mirror image. ![]()
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